| WCVT2POV (3D-converter) | |
| L-Parser4 (creates organic models) | |
| M3D (creates fractal landscapes) | |
| Breeze Designer (3D modeler) | |
| 3d Win (3D converter) |
WCVT2POV from Keith Rule is a very usefull utility. It allows you to convert different 3D-formats into an other. It can handle these formats in import and export:
| Import: | Export: |
| AOFF (*.geo) | AutoCad DXF (*.dxf) |
| AutoCad DXF (*.dxf) | 3D Studio (*.asc) |
| 3D Studio (*.3ds) | Neutral File Format (*.nff) |
| Neutral File Format (*.nff) | Povray V 2.2 (*.pov) |
| RAW (*.raw) | Povray V 2.2 Include (*.inc) |
| TPLOY (*.tpo) | RAW (*.raw) |
| True Type Font (*.ttf) | TPLOY (*.tpo) |
| Wavefront (*.obj) | True Space (*.cob) |
| World Toolkit (*.nff) | VRML 1.0 (*.wrl) |
| Wavefront (*.obj) | |
| World Toolkit (*.nff) |
Tips & Tricks:
This programm has an WYSIWYG-interace, but there are some tips:
L-Parser v4 from RenderStar Technology reads L-systems and converts them into a 3D-object which can be exported in VRML-, DXF- or POV-format. L-systems came from the book "The Algorithmic Beauty of Plants" from P. Prusinkiewicz and A. Lindemayer (from this name comes the "L" in L-systems).
This program let you create organic models such as plants or animals. If you change the parameters you might let look them very artificial. There are many pre-defined models, but you can program your own. The programming language is similar to the turtle-orientated LOGO.
The initial period takes some time. But you can use the pre-defined models and change their parameters to shorten the initial period.
With M3D from Matthew McNichols you can create fractal landscapes. The landscapes are calculated by an formula like z=f(x,y). You can export the landscapes into DXF-, POV-, RAW- or CSV-format.
To get a faster initial period there are already some formulas integrated but you can create your own landscapes by using these arithmetical operators:
Breeze Designer is a 3D-modeler. It was developed for the freeware-raytracer POV-Ray. But it can export more formats like POV-Ray. The most interesting for Bryce-users is the DXF. With Breeze Designer you can create models out of the following objects:
3D Win V3.1 from Thomas Baier is a program with which you can convert different 3D-formats into an other. 3D Win can import and export the following formats:
| Import: | Export: |
| 3D Studio (*.3ds) | HighLight (*.obt) |
| 3D Studio MAX (*.prj) | 3D Studio (*.asc, *.3ds) |
| Imagine (*.iob, *.iob) | Direkt3D (*.x) |
| AutoCad (*.dxf) | AutoCAD (*.dxf) |
| Lightwave (*.lwo) | RAW (*.raw) |
| RAW ASCII (*.raw) | Imagine (*.iob, *.obj) |
| POV-Ray Binary (*.pob) | Lightwave (*.lws, *.lwo) |
| WaveFront (*.obj) | POV-Ray Moray (*.inc, *.udo) |
| POV-Ray Moray [Wire](*.inc, *.udo) | |
| POV-Ray Moray [Blob](*.inc, *.udo) | |
| Poly-Ray Moray (*.inc, *.udo) | |
| RAW ASCII (*.raw) | |
| Smoothed RAW ASCII (*.raw) | |
| Real 3D (*.obj, *.rpl) | |
| Renderware (*.rwx) | |
| VRML 1.0 (*.wrl) | |
| OpenGL sourcefile (*.c) | |
| Wavefront (*.obj) |